The factory has two floors, up and down, just like the two cities in the TV. Therefore, I made F1 as the Piltover city and -1F as Zaun, where two cities have different views and create vast contrast.
The long shape of the factory is great for a linear narrative, so the viewers could experience the space in the sequence of atmospheric space, interactive space and auditorium.
Piltover is a civic and more developed city on the upper part of the continent. The space is designed to give a wide, steampunk feel and use packaging and projection showing the invented artifacts and Piltover characters.
Zaun had been part of Pilterover, while after a disaster It turned out to be an underground city. It is the dark side of Piltover. It steals high tech from Piltover, but people live a poor life. The space was designed to use physical props, neon lights as well as smoke to render the black market and forbidden artifacts.
Zaun was one of the hardest part of the project. The site space is long and narrow, and the props are small but costly. To avoid viewers getting bored, but also keep the budget, we decided to make props into several assemblages instead of overspread them in the whole space. I designed 16 basic props and combined them into 4 different combinations to show 4 different stories.
Jinx is the main character of Arcane. She is destructive, maniac with a fragile heart. The center of interaction space is to recreate her inner world by projection and mapping, and to simulate her mental stress by allowing viewers doing graffiti on the columns.
At the start of animation, Jinx was a little girl with innocent. However, every audience have their own understanding of the character. To better expeience Jinx’s transformation, audience can use digital graffiti to freely express their own birth.
Jinx has been unable to defeat Wei on the strength of boxing, which is foreshadowed for the two later contest and opposition. The growth part is to translate this state of mind by a boxing stage. Viewers can boxing on the stage through a designed boxing device and compete with the character.
Jinx grew up in fighting and competing. To better illustrate her growth, we decided to develop 3 Jinx-themed 8bit mini-games to let viewers go deeper in her growth.
Through interactive projection, let fans experience Jinx's violent state. People can use Gatlin to play the AR shooting game.
After experiencing the atmosphere of scenes in the animation and explore and inner world of characters, the auditorium is ready for them to see the animation. After the show, audience are free to use the entertainment and rest place to after party, shoot pictures and have drink.